Originally posted by dkouts
Thanks for the reply, BabyDuck!
I cant move the CVs around, as they need to be where they're concentrated now, so as to animate the mouth properly.
Can you give me a quick step-by-step re: spherical projection?
I'm transitioning from Houdini after 4 years, so I know a thing or two about 3D, but just finding my feet with Maya, so apologies for asking what is a basic question!
and What do you mean by '...animate the texture as well...?
and i think i am not talented enough to explain how to do a step by step make a spherical projection. i know what i do, just assign a 2d texture w/ option "as projection" to the color of a material. and then click the 3dplacetexture and move it where i want it to project. i believe that the texture will stay in the same position in the room and floats through the object if the object gets moved. and to avoid that i thought maybe animating the 3dplacetexture would help.
what i mean by animating the texture (and i admit i was not clear about what that means). if create 2d texture as projection you get a 2d placetexture and a projection which got a 3dplacetexture connected. in the projection you have different types - planar, spherical, cylindrical. that means the planar is just like a plane that has the texture as a wallpaper - and if you assign it to an object it gets translated along its normal and paints all it hits. if you have spherical then you tape your texture inside a sphere (a rectangle texture gets stretched to make fit) and the surface of the sphere sends out color beams to the center of the sphere, projecting the color. the 3dplace thing you can move around in your scene to make it hit exactly what it needs to hit. but i am too new to texturing myself, so i dont know how to fix a texture once it got projected, and i would just move the 3dplacetexture when i move the object. there must be something easier, but my knowledge is limited.
hope it is more clear than before, if it was too confusing, just forget you just read it