Right, this tutorial looks cool. Learning some polygon modelling techniques and most of all - texturising! (Can you tell I know nothing about it? :p )
Ok, so I've blocked out the basic shape of the cockpit and wing. From the pictures, you can see I've gone from a bit of a plain-yet-messy mesh to a nice clean one with three edges per corner so that when I come to smooth it will have nice sharp corners.
Next up is extruding the wing and putting in the flappy bits (yes that is a technical term).
After split polygon treatment