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Old 22-02-2007, 09:16 AM   #1
Vurt
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Default grrrr annoying texturing problem

so i have a model, bound it to a skeleton, done my animation including a blend shape. Now i come along to texture it, lay out my UVS nicely, photoshop my texture, apply it and everything's ace...

but as soon as i step through the animation the UV change completely! at every stage of the amination the texture is mapped differently!

I've tried re-attaching the skin and it seems to work, but in order to do that i have to delete all the history so it will let me re-bind the skin....at which point i lose my blend shape.....

Anyone got any ideas?

Thanks in advance, it driving me mental

Rich
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Old 22-02-2007, 11:18 AM   #2
publicFunction
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You need to create a Texture Reference object for each texture that is moving as you animate
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