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Old 26-02-2007, 12:10 AM   #1
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Default finding vertices using SE


I have been hearing that using Script Editor is a vey useful way of fixing problems. I had a problem of non-manifold geometry in my last model and it pointed to certain vertices. Now my Question is if script editor says the problem is at vertice 134 how do I find (if possible) where vertice 134 is on my model?

Im sure this would make it at heck of a lot easier for me.

cheers for the all the help to us noobs

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Old 26-02-2007, 02:01 AM   #2
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try go into vertex mode then

in the script editor :
 select -r meshNameHere.vtx[134] ;
of course put the name of your mesh where u see "mesh name here"

also u can use the clean up tool to clean up non manifold geo.
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