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Old 01-03-2007, 04:59 AM   #1
icu222much
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Default Skeleton + Skin Binding Issue

Hello

After I have binded my skeleton to my skin and try to move a bone around but I find that more then the skin attached to that bone is moving. For example, I tried to move the left leg bone forward, but I find that part of the right leg is moving forward as well. I have linked a few screenshots as well as my Maya 6.5 source file.

http://www.sfu.ca/~jca41/stuph/mayaProblemA.jpg
http://www.sfu.ca/~jca41/stuph/mayaProblemA.jpg
http://www.sfu.ca/~jca41/stuph/legoH.mb

-Jon
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Old 01-03-2007, 10:04 PM   #2
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Default Skeleton problems

I had the same problem when I tryed to create a moving person. I still haven't had much luck. Theres some option, although I can't remember where sorry, that makes it so that you can select which faces you want the skeleton join to move. Hopefully someone more experienced than us can help us how.
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Old 01-03-2007, 11:23 PM   #3
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If only skinning a model was as easy as that, but its not I am afraid.

You have to paint the Weights onto the geometry. I suggest getting Mike McKinleys Character rigging tutorial from here it expalins painting weights and rigging from start to finish..
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Old 02-03-2007, 03:56 PM   #4
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Thanks, I think that will help both of us
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Old 02-03-2007, 04:17 PM   #5
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Hello

Thank You for your help

man... i didn't realize animating will be so difficult.... i always imagined animating in Maya would be similar to animating in Flash

_jOn_
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Old 02-03-2007, 04:30 PM   #6
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Yeah, I've been trying to learn Maya for the last 2 years, but I still can't do any of the things people here are doing . . . :S
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