Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 13-03-2007 , 12:09 AM
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Join Date: Jan 2007
Posts: 43

skinning and parenting

is there any tutorials on skinning and hierachy of joints and IK handles?

i have problem understanding the weight of the joints and how to use paint smooth skin tool to adjust the weight and deformation of joints

is component editor a easier tool?

i am trying to get a human leg that bends and moves back and forth without distortion of skin

thks

# 2 13-03-2007 , 02:01 AM
farbtopf's Avatar
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Join Date: Jul 2005
Location: London
Posts: 520
I don't think the component editor is a very intuitive tool to do skin weighting. However you might come across situation were you have to use it.

tutorials, hmm have you done a google search? always a good idea you know...
might find somethung here

https://www.infinitee-designs.com/Tutorials-Maya-1.htm

# 3 14-03-2007 , 02:50 AM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
if the model of your leg only has one subdivision of vertices at the knee, that's why you're not getting any deformation. add some more edge loops to any bending parts (elbows, wrists, knees, etc.) before you bind.


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