Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-03-2007 , 10:52 PM
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Ferrari F430 GTA San Andreas Model 70,000 - 75k budget

Ok Im still working on the 350z. I havent updated in a while but im alot more further along however, I started getting into GTA SA mods and I want to try making my very first mod for the game so what better car to do then this nice 430. When im done with this car, I will release for ppl to use. anways heres my start. Im still working on the front but heres what i have after 2 days

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Toyota Supra WIP


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# 2 15-03-2007 , 10:56 PM
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uh, i have a question....

in GTA SA, it doesn't look like cars are that high-poly. 75,000 is about the car budget for a regular next-gen racing game, and as far as I know SA inst capable. but i may be wrong..



it does look good so far though!


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# 3 15-03-2007 , 10:56 PM
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Wire 2 of 2

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Toyota Supra WIP


I create feeling in others that they themseleves don’t understand.
# 4 15-03-2007 , 10:58 PM
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yup u are wrong. ihave 200k cars in my game. in fact i have 40 different cars running on my game right now most are bout 50k but i have a few real nice 200 k and 100 k cars and it runs real nice. Yea the cars that were made for the game were bout 20-30k but if u have a nice comp, u can handle way more

https://theborggaming.planet-multipla...ead.php?t=7186

that link is a 350z with 250k polys

Anyways, thanks for the comment, Cheers


Toyota Supra WIP


I create feeling in others that they themseleves don’t understand.
# 5 15-03-2007 , 11:01 PM
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Heres my first attempted at softening edges. This is killing me lol cause im so used to really smooth meshed and not using a smooth on a car is rough. Theres still bumps on the fender but if u spot more bumps, point them out.

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Toyota Supra WIP


I create feeling in others that they themseleves don’t understand.
# 6 15-03-2007 , 11:02 PM
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oh, whoops :blush:

but yeah, nice model!


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# 7 15-03-2007 , 11:02 PM
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heres another shot

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Toyota Supra WIP


I create feeling in others that they themseleves don’t understand.
# 8 15-03-2007 , 11:02 PM
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Thats 250000 Polys! Think ive never had a model thats gone that high! Even when smoothed and not on a poly budget! LOL

Looks like a sweet start.


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# 9 15-03-2007 , 11:06 PM
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I know, thats 1 crazy model but im telling u, it looks so good in the game. it kinda stands out because it looks like a car that should be in a car game lol. ive been using that car the most that and this 430 someone made thats so nice. anways thanks guys for the comments


Toyota Supra WIP


I create feeling in others that they themseleves don’t understand.
# 10 16-03-2007 , 03:23 AM
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The thing is that most games uses (sometimes automated) polygon reduction, so when you're far away, it doesn't need to draw 200k polys, maybe 1k is enough. Otherwise say you have 6 cars in the view and have to draw 6x200k, that's more than most computers can handle (and unnecessary)

# 11 16-03-2007 , 05:35 AM
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somehow i knew you were going to model this.....you just couldnt resist it. anywho nice modeling so far. keep it up.

# 12 16-03-2007 , 06:31 AM
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HAHAHA you caught me. You know i've been trying but GTA has taken over me. LOL Its taking away from my molding time lol I haven't been able to do anything because its so fun


Toyota Supra WIP


I create feeling in others that they themseleves don’t understand.
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