SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 26-03-2007, 01:05 AM   #1
jtg91
Registered User
 
Join Date: Oct 2006
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Default round indent

How would you go around indenting a round shape in a polygon? thanks josh
jtg91 is offline   Reply With Quote
Old 26-03-2007, 03:42 AM   #2
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

I would use the split poly tool to make the circle then extrude the face inwards, trying to keep the geo all quads, I would then bevel the edge of the circle (at the top and the bottom) making the bavels offset to suit the sharpness of the indent you want. You could use a boolian but it would probably cause more problems, unless you know what your doing with them i.e matching vertexes prior to making the boolian operation.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 26-03-2007, 07:58 AM   #3
wasatch5_sparticus
Registered User
 
wasatch5_sparticus's Avatar
 
Join Date: Feb 2007
Location: my house!!
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Well, if it's like a piece of metal that got hit pretty hard in one spot, then I'd just sculpt it with the geometry sculpt tool.

Sparticus
__________________
Expect to excell...
wasatch5_sparticus is offline   Reply With Quote
Old 26-03-2007, 11:02 AM   #4
jtg91
Registered User
 
Join Date: Oct 2006
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Default

well its for my phone model it just to make the buttons look like they can be pressed. thank you
jtg91 is offline   Reply With Quote
Old 08-04-2007, 03:29 PM   #5
wasatch5_sparticus
Registered User
 
wasatch5_sparticus's Avatar
 
Join Date: Feb 2007
Location: my house!!
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Quote:
Originally posted by jtg91
well its for my phone model it just to make the buttons look like they can be pressed. thank you
Yeah, I'd probably just use the sculpt geometry tool under the "polygon" menu bar. It has several settings that you can change to tickle your fancy.
__________________
Expect to excell...
wasatch5_sparticus is offline   Reply With Quote
Old 08-04-2007, 06:39 PM   #6
NeoStrider
Registered User
 
NeoStrider's Avatar
 
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
Thanks: 0
Thanked 2 Times in 2 Posts
Default

i can't help but mention, since i'm not sure if it's a given, that you ARE allowed to model buttons and the like seperate from the actual phone's geometry... then just have them intersect. having all the buttons, speaker holes, microphone holes, and other items as part of the original mesh does nothing but create headaches.
__________________
Accept no substitutions.
NeoStrider is offline   Reply With Quote
Old 08-04-2007, 08:39 PM   #7
jtg91
Registered User
 
Join Date: Oct 2006
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Default

There not part of the original mesh but i got told to make indents to make the buttons look like they can get pushed in so it looks better but i was wondering how do u make circle indents i can only do square
jtg91 is offline   Reply With Quote
Old 09-04-2007, 10:46 AM   #8
NeoStrider
Registered User
 
NeoStrider's Avatar
 
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
Thanks: 0
Thanked 2 Times in 2 Posts
Default

a lot of people will not like this suggestion, but try creating an object that resembles the indent you want to put in your mesh, and then perform a boolean subtract. i'm assuming that you want to create one of these indents for each button, so the best suggestion (to avoid a boolean error and having both objects just disappear) is to create all the 'indent objects' and then combine them all so they're technically one poly object. then have that new object intersect with the mes you want to indent from, and perform your boolean subtract.
__________________
Accept no substitutions.
NeoStrider is offline   Reply With Quote
Old 09-04-2007, 03:28 PM   #9
jtg91
Registered User
 
Join Date: Oct 2006
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Default

im not touching booleans lol me and them dont get on atall i cant do them to save my life
jtg91 is offline   Reply With Quote
Old 09-04-2007, 04:37 PM   #10
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

Try this if booleans are not your thing.

then you are going to get a decent looking hole into your geo. Try it by:
  • Duplicate the button geometry
  • Perform a boolean subtract (select the main geo and then select the button)
  • Select all the edges of the top most edge loop and perform a bevel operation and ammend the setting in the channel box to your liking.
This only covers one button, but to perform this on all 11 or so buttons, duplicate the button until you have the required amount and then place them in the required position. Combine them into one (Polygon > Combine or Mesh > Combine) piece of Geo and follow the above steps.

Good Luck.
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Getting angolare and round polygons together? Red_Roxxor Modeling 19 04-02-2011 02:50 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.