SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Best way of character animating in Maya
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 01-04-2007, 01:38 AM   #1
JamesP
Subscriber
 
Join Date: Dec 2006
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Default Best way of character animating in Maya

I've seen a few videos, from this site, and some others - and to be honest, I've been left a little confused.

What's the best way of animating a character? I know there's more than one way to skin a cat, but what would you guys suggest?

I've seen on one video, I think it was a gnomon one, the guy use stepped tangents, block everything out, then only to go back and smooth everything out. I'm sure this is pose-to-pose animation

I've seen on here, esp. the Alien door video from this site, what seems to be straight ahead animation, where clamped and spline curves were the norm.

What's the most effective and most efficient/quickest?

Any advice anyone?

Thanks

James
JamesP is offline   Reply With Quote
Old 01-04-2007, 02:13 AM   #2
NeoStrider
Registered User
 
NeoStrider's Avatar
 
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
Thanks: 0
Thanked 2 Times in 2 Posts
Default

the 'pose to pose' animation style stems from 2d conventional animation. poses would be made, and other animators called 'inbetweeners' would draw the frames that went between those two key poses.

straight-forward animation is also ok, but you can tend to get yourself into a jam more often. you can use either way you like, but i prefer pose-to-pose, as it lets you get a sense of timing (from one still pose to another) before you go put in the details of the animation. that way if something seems to not have enough time to make a certain motion or too much time, you can change the frame the pose hits on more easily than if you animated straight forward and had to move lots of keys on lots of objects and lots of different frames.
__________________
Accept no substitutions.
NeoStrider is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Moderators on Simply Maya Miss_Nova Site News & Announcements 21 17-05-2011 12:24 AM
Maya Hair/Polygon Error ingram_no.7 Members Lounge 13 10-12-2010 10:27 AM
LayoutTools for Maya 2011 is here... ctbram Members Lounge 1 06-12-2010 10:32 PM
Character animation-Finished work maheshsubbiah Finished Work 7 05-12-2010 04:04 AM
Open a Lightwave file in Maya 2011 radiant777 Maya Basics & Newbie Lounge 2 04-12-2010 02:45 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.