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Old 02-04-2007, 09:17 PM   #1
Falott
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Default brainstorming new animation

hi everybody!


Iīll try to think about how to realize an idea I have. itīs about mixing real film with animation. some friends of mine - one female dancer who will do a choreography another friend who will take care of compositing and me -3D. the idea is about to start with a human body who is going to be built up from first bones then overlapping flesh/veins and skin or maybe we use a biomechanic structure, I dont know yet. important is to have nothing in the beginning and visualize the process of getting all parts together until having a complete human body. then weīll blend it together with real film and letting start the dancer her choreography.


I was wondering how to simulate something complicated like a human bone/flesh/skin-system changing its form/shape and the surface attributes at the same time. I think it will be some kind of some multiple geometry morphing + keyed shaderAttrs. But to be honest - I really never thought about how to achive something like lets say - a realistic process of getting wounded - where the flesh is teared apart and from a first smooth skin you then can see the flesh with liquid and maybe broken bones sticking out. this may now be a drastic image, but it describes best what I mean. if it where just one static rendering, guess thatīs not the biggest problem. but since it will be shown from beginning to end, well...


If you like just send me your thoughts in here, plz donīt hestitate!
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Last edited by Falott : 02-04-2007 at 09:19 PM.
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