Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 30-04-2007 , 07:05 AM
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Joopson_may/June-Texturing

haha, i decided to do that weird cylinder shape ^_^

started tha UV's

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# 2 03-05-2007 , 05:38 PM
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have any idea what the shape will be? Looking forward to it.

# 3 03-05-2007 , 06:29 PM
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actually, i did but it came out bad, hahaha...
heres the render of that first bad idea, its some kind of alien device... probably a guns clip type thing... idk

ill get a better developed idea though, soon.user added image

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# 4 03-05-2007 , 06:48 PM
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Don't forget, you can modify the shape, so if you want to have a glass container, you can put in an interior and stuff

# 5 03-05-2007 , 08:00 PM
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*Fruitlessly pokes at the screen in an attempt to pop the bubbles* ^_^

Kidding...If you duplicated the geometry, and (uniformally) scaled it down slightly, you could have the "exterior" geometry have a semi-transparent, reflective and/or glossy surface that could act as glass, and the interior could be the "contents" of the tube; whatever goo or fluid is kept inside.

It's up to you; just throwing an idea out there user added image


# 6 03-05-2007 , 08:08 PM
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well, thats the easy way, user added image


i wanna keep the model as its original shape, and not add polys to the scene. (except maybe environment)

lol, anyway, thanks for the comments


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