Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 05-05-2007, 03:33 PM   #1
peetang
Registered User
 
Join Date: Apr 2007
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default basic animation issue

So I'm animating a skeleton. It's set up as a character set with with the auto-key button on. I want for example:

pelvis translates Z frames 1-10. pelvis translates Y fr. 10-15. but what happens, is pelvis translates Y from 1-15 rather than 10-15. Everything I change screws up previous keyframes, if I go back and fix them, it screws up what comes after. What am I doing wrong here? Thanks

-Tang
peetang is offline   Reply With Quote
Old 06-05-2007, 02:38 AM   #2
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

Break the connections to any pervious set animations, turn off autokey and start again.
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.