Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-05-2007 , 11:14 AM
bobalie's Avatar
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Location: Canada, British Columbia, Victoria
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A few questions... :D

I have a few questions. Firstly:
1. What is 'bake' (in material terms? I've seen it when I was using basic fur tutorials, but I don't understand)
2. Cloth: When I tried to make my tablecloth collide with my table, nothing happened. Do I need gravity?
Thanks in advance for any advice you guys can give,
Chris

# 2 16-05-2007 , 12:28 PM
publicFunction's Avatar
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Hey mate.

Baking is a process where a texture is "cooked" onto geometry to preserve and hold texture info, as far as I understand what I have read.

It depends if you are using nCLoth or Cloth:

nCloth automatically assumes gravity so it will fall when you run the timeslider, and all you have to do it give it a passive object to collide with.

Maya Cloth requires the field of Gravity to be added to force it to react.


Chris (formerly R@nSiD)
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# 3 17-05-2007 , 03:16 PM
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thanks!

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