Small Update, working on his chops! Eyes are a little too wide now, easy fix though!!
Forgot to answer a question earlier to Rhetoric Camel:
Yes it was modeled in Maya first, the base mesh is around 7k poly wise. You can do this sort of thing in Zbrush from scratch, but the work flow is different to what Im used to right now, maybe another day. This one is my user friendly dude that I use for most characters these days, all uvs are done on him as well. He has recently had new ears put on, my best thus far.