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 13-12-2002, 10:49 AM #1 aten Registered User     Join Date: Jul 2002 Posts: 3 Thanks: 0 Thanked 0 Times in 0 Posts scale axis Hi, anyone know a good way to scale along an arbitrary axis. Say in the pic here i wanna scale that arm along an axis that follows the direction of the arm rather than the global x,y,z one. Seems you cant change the pivot? In Max it would let you pick another object's axis to scale around surely you can do this in maya too!? cheers - Aten.
 13-12-2002, 03:26 PM #2 undseth Subscriber     Join Date: Aug 2002 Posts: 1,135 Thanks: 0 Thanked 0 Times in 0 Posts Good Question! I want to know this too!!! Anybody? __________________ I do not support Bush! Nor Saddam! Long live UN!
 13-12-2002, 03:34 PM #3 mtmckinley The Maya Mountain     Join Date: Aug 2002 Location: Seattle, WA Posts: 8,245 Thanks: 1 Thanked 25 Times in 25 Posts I believe I know, but I need to confirm... I'll get back to you. __________________ -Mike www.mtmckinley.net The Maya Toolbelt
 15-12-2002, 10:51 AM #4 Nem Subscriber     Join Date: May 2002 Location: Faringdon, UK Posts: 1,480 Thanks: 0 Thanked 2 Times in 2 Posts ooh interesting, mines seem to use local coordinates all the time when scaling you would expect there to be an option for the scale to be run using world and object __________________ - Simon My Website: www.Glass-Prison.com
 15-12-2002, 11:49 AM #5 undseth Subscriber     Join Date: Aug 2002 Posts: 1,135 Thanks: 0 Thanked 0 Times in 0 Posts Here is a trick! I think I used this once or twice. Instead of trying to manipulate the pivot points axis'; 1) Make a primitive 2) Rotate the primitive to align it to the objects you are about to scale bigger 3) Parent the whole thing to the, say a cube. 4) Adjust the cubes pivot point if needed, to make your bunch of objects scale bigger or smaller from a certain centerpoint. 5) Then scale the children by scaling the parent cube. I'm sure this works. Your objects will inherit the scale-axis' of the cube. __________________ I do not support Bush! Nor Saddam! Long live UN! Last edited by undseth : 15-12-2002 at 11:51 AM.
 15-12-2002, 11:51 AM #6 mtmckinley The Maya Mountain     Join Date: Aug 2002 Location: Seattle, WA Posts: 8,245 Thanks: 1 Thanked 25 Times in 25 Posts Ok, I took a look at this... When you create an object and try to scale the vertices, it will scale along the object. UNLESS You've frozen transformations... Freezing transformations makes the object "freeze" at its current position and resets the channel controls back to default, which when you created the object were aligned with the world coordinates. So, it's still scaling with local coordinates, but your local axis happens to match your world axis... Hope that made sense. __________________ -Mike www.mtmckinley.net The Maya Toolbelt
 16-12-2002, 08:37 AM #7 aten Registered User     Join Date: Jul 2002 Posts: 3 Thanks: 0 Thanked 0 Times in 0 Posts Yeah the parent thing worked, but it doesnt work on a selection set of verts unfortunately - only at object level. Seems stupid you cant change the scale axis easily - should tell A/W. I was thinking there must be a simple way of doing it if no-ones missed it til now. cheers.
 16-12-2002, 01:37 PM #8 Emo Subscriber     Join Date: Jul 2002 Location: MELville Posts: 1,100 Thanks: 0 Thanked 0 Times in 0 Posts isn't this something like Local Axis Rotation? -Emo
 16-12-2002, 02:56 PM #9 3djoe Subscriber     Join Date: Nov 2002 Location: CT USA Posts: 566 Thanks: 0 Thanked 0 Times in 0 Posts Try this I am not sure if this is what you want ? go to Modify/Tranform Tools/Move Normal Tool Try it __________________ Never Do Today What You Can Put Off Till Tomorrow.. My New Site MayaFx.com
 16-12-2002, 03:32 PM #10 aten Registered User     Join Date: Jul 2002 Posts: 3 Thanks: 0 Thanked 0 Times in 0 Posts Not quite, I tried it and got something close but the normals aren't exactly aligned in the 2d plane so they go off a little bit skewy.

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