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 07-07-2007, 02:20 PM #1 gubar Registered User   Join Date: Mar 2007 Posts: 1,055 Thanks: 2 Thanked 59 Times in 56 Posts Poly count - confused I'm doing a tutorial just now where the poly count is important. I've got it displayed, but it says that the number of triangles is greater than the number of faces (3,880 to 2,738). How can this be the case, given that a triangle is a face? thanks, gubar.
 07-07-2007, 02:51 PM #2 bendingiscool Subscriber     Join Date: Jul 2006 Location: London Posts: 567 Thanks: 0 Thanked 1 Time in 1 Post If your model is completly triangulated then I am a little confused as to why your triangles are more than your faces, however if there a mixture of both triangles and quads in your model this may explain the strange numbers. Chris
 07-07-2007, 06:53 PM #3 marlonjohn Subscriber   Join Date: Feb 2006 Posts: 1,937 Thanks: 0 Thanked 8 Times in 8 Posts Shouldn't it be like that though? In my work triangles are always greater than the faces. For example, 200tris are equal to 100faces, presuming that are all quad and four sided .... Do you get what i mean?
 07-07-2007, 07:08 PM #4 gubar Registered User   Join Date: Mar 2007 Posts: 1,055 Thanks: 2 Thanked 59 Times in 56 Posts I see what you mean, but I don't think Maya makes that distinction, or adds up two triangular faces to equal one quadrilateral face - to it, a face is a face, regardless of how many sides it has I think.. After some clean up, my problem has gone - though I still don't see how it ever arose. thanks, gubar.
 07-07-2007, 09:09 PM #5 Joopson Registered User     Join Date: Jul 2005 Location: Los Angeles, CA Posts: 2,313 Thanks: 1 Thanked 33 Times in 33 Posts its not a problem. what it does is it takes the mesh, and finds out how many faces it has. and where it says tris, thats how many faces there would be if all the quads were split in half and were triangular. its that simple, tris will always be around twice as much if working mainly with quads __________________ Environment Artist @ Plastic Piranha www.joopson.com
 07-07-2007, 09:41 PM #6 gubar Registered User   Join Date: Mar 2007 Posts: 1,055 Thanks: 2 Thanked 59 Times in 56 Posts Thanks joopson, it makes sense now. It's not actually a count of the triangles in the scene but of the potential triangles. To the previous poster - you were right too then - Maya does do what you suggested when creating the total number for the triangles. cheers guys, gubar.

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