Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-07-2007 , 11:57 AM
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Water..

K can somebody please help me with this?


i want to make this look real a listic (water wise) not the modeling... but the water..........


i did a quick render... How the heck do i make good water?/

i have asked this before no answer.'



please answear me.


thanks.

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# 2 15-07-2007 , 02:33 PM
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Is it for an animation, cause if not you could just use a photo with a normal map.


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# 3 15-07-2007 , 05:36 PM
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I would make an environement (poss use a HDR skydome), then render with mental ray and have a look, you get decent results that way with a tweek of the shader, as at the moment your water has nothing to light it, its just sitting there


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# 4 15-07-2007 , 09:45 PM
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K thanks for the help.

But... I know that but what i really want to know is like on beachs the water is tranzparent right by the shore.

How would i do that here?


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# 5 15-07-2007 , 09:47 PM
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look in the ocean shader options, im sure theres options in there to change the transparancy


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# 6 15-07-2007 , 09:48 PM
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# 7 15-07-2007 , 11:04 PM
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Originally posted by gster123
look in the ocean shader options, im sure theres options in there to change the transparancy


I would think so too ...

but no.. i have messed with it for hours like 2 months ago.


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