just a quick note. i'm still transitioning into maya. i'm actually an art institute student majoring in interactive media and took up 3d modeling and 3d animation as a sort of 'minor' to help in my production of some 3d/flash/web hybrid projects and i just got hooked to the whole modeling thing. my modeling class used 3d studio max which is what i'm accustomed to and i'm glad that maya isn't all too different from 3d studio max.
i also made the mistake of using surfaces to build the main body of this thing. i wish i would've used polygons. reason being is because i just figured out i can only rotate/scale polygons in the top/side views. is there anyway to convert the surfaces to polygons?
i was listening to the 28 weeks later soundtrack while just freeforming from scratch. i don't want to get too detailed with the polygons since i'll be using some hair/fur, but we'll see. it's going to have 1 big leg and 2 small legs on the left and one small leg and one big leg on the right side.