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Old 07-08-2007, 01:26 PM   #1
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Unhappy Preparing a mesh for export to a OBJ file

Whenever I export a mesh to OBJ format, I end up with more normals than verts.
I would like to export the verts and normals so the count of both is equal and they have the same indices.
Is there a maya plugin or option anyone might know of that is capable of doing this, or is this just an absurd question?

Last edited by someotherdude : 07-08-2007 at 08:02 PM.
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