Clothes and hair
rather than having actual Maya hair, can anyone suggest good techniques/tutorials for modeling hair (where render time is a consideration). I'm thinking it could be done with polygons and texturing but not sure how to go about it.
My second query regards cloth. Is it possible to make an item of clothing (t-shirt) from polygons, convert it to cloth, and then "freeze" its rest position so that it becomes static again, but maintains the appearance of relaxed material? Again thinking about rendering times. Obviously it won't look as good as dynamic cloth but better than sculpting creases/folds etc?