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 02-09-2007, 10:37 PM #1 Falott Registered User     Join Date: Jan 2005 Location: vienna Posts: 1,095 Thanks: 3 Thanked 20 Times in 18 Posts nCloth does anybody know why my nCloth object is starting to penetrate the collision object after a certain frame (like 100 - 150) in anim is reached? Attached Thumbnails   __________________ everything starts and ends in the right place at the right time.
 02-09-2007, 11:01 PM #2 gster123 Moderator     Join Date: May 2005 Location: Manchester Uk Posts: 6,300 Thanks: 1 Thanked 51 Times in 45 Posts It might be that you have to up the number of subdivisions for the object. I think it works by calculating the colides between the verts and the lines between them to make a colision plane, if I remember reading a post by Duncan Brinsmede (think thats his name, one of the principle scientists at autodesk) try smoothin your cube so it has more subdivisions and give that a go. __________________ "No pressure, no diamonds" Thomas Carlyle
03-09-2007, 02:47 AM   #3
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 Originally posted by gster123 It might be that you have to up the number of subdivisions for the object. I think it works by calculating the colides between the verts and the lines between them to make a colision plane, if I remember reading a post by Duncan Brinsmede (think thats his name, one of the principle scientists at autodesk) try smoothin your cube so it has more subdivisions and give that a go.
he is 100% right there, there is no were near the number of polys on that cube needed for a simulation.

Also make sure the cache has been delete as It could be using some old cache files.

Check the time frame on the nucle as well as you may have keyed a value there as well

but over all I think its the poly number.

You are using the service pack ain`t you ??? as 8.5 had afew bugs with ncloth
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 03-09-2007, 08:28 PM #4 Jay Lead Modeler - Framestore     Join Date: Feb 2003 Location: UK Posts: 6,246 Thanks: 40 Thanked 425 Times in 381 Posts Try turning up friction _J
 05-09-2007, 06:55 AM #5 Falott Registered User     Join Date: Jan 2005 Location: vienna Posts: 1,095 Thanks: 3 Thanked 20 Times in 18 Posts thx for your replies. it was the resolution of geometry. __________________ everything starts and ends in the right place at the right time.

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