Hi AikoWorld & gster123,
Thanks for the answers, but i would really need it to deform the geometry since I want to add geometry operators after.
As blendshapes would not be very practical, but it could do the trick it would be good.
But before this I should need to find a way to the weighted deformation on a shape.
Perhaps the best example would be that the weights of a cluster are controlled by eighter an animated texture or procedural texture.
Last edited by kgoossens : 09-09-2007 at 04:01 PM.