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Old 07-09-2007, 11:31 PM   #1
kgoossens
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Default weight values controlled by a texture

Hi everybody,

I'm not very familiar to maya, but I would like to do the following.

I want to use an animated procedural texture to control the weight values of the vertices.
And after that I would like to (move for example) those vertices using their weight values.

It is a great functionality that I could find in Modo, 3dsmax and houdini.

How should I approach this in maya?

Thanks a lot in advance.
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Old 09-09-2007, 09:45 AM   #2
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i don't think that is possible, you could use blendshapes!
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Old 09-09-2007, 10:05 AM   #3
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Could you not use the animated texture as a displaqcement map?
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Old 09-09-2007, 02:54 PM   #4
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Hi AikoWorld & gster123,

Thanks for the answers, but i would really need it to deform the geometry since I want to add geometry operators after.

As blendshapes would not be very practical, but it could do the trick it would be good.
But before this I should need to find a way to the weighted deformation on a shape.

Perhaps the best example would be that the weights of a cluster are controlled by eighter an animated texture or procedural texture.

Cheers

Kim

Last edited by kgoossens : 09-09-2007 at 03:01 PM.
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