Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Use a grid for the transparency repeat the u and v's alot then duplicate the grid texture adjust/texture the color of the visable part and plug this into the specular color.
good luck
Hey it works nice, but not over the entire surface..as you see
works well in the middle but then it goes wild and I have no ideea what is it.Help please!
(I puted the 2d grid texture)
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off