Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-09-2007 , 01:36 PM
epatata's Avatar
Registered User
Join Date: Sep 2005
Posts: 9

knowing face applied texture ?

how to retrieve which texture is applied to the a poligonal face?

like listAttr texturename pCube1.f[2] ?

it is possible?

# 2 25-09-2007 , 02:10 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Select the face and make a quick select set out of it then assign a material to it.
You can also just go to the hypershade and select the material

# 3 25-09-2007 , 05:41 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
another way is to select the face, then in the hypershade> graph materials on selected objects

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