Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-09-2007 , 11:04 PM
Registered User
Join Date: Sep 2007
Posts: 2

3d movie question

Hey I just have a quick question conserning witch 3d program is the most used in 3d movies

# 2 27-09-2007 , 11:42 PM
Jr.Who
Guest
Posts: n/a
Most likely Maya. user added image

# 3 27-09-2007 , 11:47 PM
danotronXX's Avatar
Subscriber
Join Date: Jun 2005
Location: cleveland ohio
Posts: 313
yea i'd say maya as well.
most studios I've visited were using it. ILM also uses a lot of Maya. People were telling me how the scripting and dynamics capabilities helps open a lot of doors compared to other packages.


Last edited by danotronXX; 27-09-2007 at 11:52 PM.
# 4 28-09-2007 , 06:58 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Its all swings and roundabouts. Maya and Houdini are used a hell of alot for particle sims. Softimage is pretty much up there when it comes to animation. Max as we know is the one mainly used for gaming development but all software is integrated to fit the artists if need be , people can make transitions from one piece of kit to the next these days without too much fuss as everything is getting more node based, even Lightwave is heading down that route.

Cheers
Jay

# 5 28-09-2007 , 11:32 AM
Registered User
Join Date: Sep 2007
Posts: 2
thanks for the replies I thought it might be maya og max

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads