thanks for the note, I'll have to try roadkill out.
I think the ultimate uv mapping plugin for maya would be something you don't even use uvs kinda like what zbrush has. You just take the color of the side view image, paint it on the side geometry then take the color of the front view image and paint that in the front of the geometry and your done in seconds. I've seen videos but haven't tried it yet but it seems like a great idea.
Last edited by danotronXX : 29-09-2007 at 10:58 AM.