SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Uneven render due to edge loops - solution?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 03-10-2007, 02:35 AM   #1
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default Uneven render due to edge loops - solution?

Hi,

got an issue with edge loops creating surface unevenness on my renders. I've attatched images to illustrate. Since I plan to model the areas on the pull up bar where the parts are welded, I was addind the edge loops to allow me to merge verts once I combined the different parts.

What would be a solution to this?

thanks,

gubar.
Attached Thumbnails
Click image for larger version

Name:	blinn render.jpg
Views:	65
Size:	14.9 KB
ID:	36486  
gubar is offline   Reply With Quote
Old 03-10-2007, 02:36 AM   #2
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default

wire:

Edit: you can't see the wires on the cylinder on the bar's end, but the line up with those on the arm beneath it.
Attached Thumbnails
Click image for larger version

Name:	wire blinn.jpg
Views:	64
Size:	71.9 KB
ID:	36487  
gubar is offline   Reply With Quote
Old 03-10-2007, 02:42 AM   #3
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,708
Thanks: 0
Thanked 85 Times in 77 Posts
Default

If you harden the normals that might clear it up.

Another option that sometimes can work is to convert it to a sub-d and then back to a poly object.
__________________


2 x Modeling Challenge Winner

Last edited by jsprogg : 03-10-2007 at 02:48 AM.
jsprogg is offline   Reply With Quote
Old 03-10-2007, 02:54 AM   #4
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default

Thanks for the suggestions, in this case though, converting the shape to subdivision results in a sort of dagger shape, really rounds it out. And hardening the edges results in it looking very sharp (perhaps the shape is too simple, though that's what I was aiming for). I'll try adding a bevel,

cheers,

gubar.
gubar is offline   Reply With Quote
Old 03-10-2007, 03:10 AM   #5
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,708
Thanks: 0
Thanked 85 Times in 77 Posts
Default

It doesn't matter what it looks like as a sub-d because you are going to convert it back to a polygon object, just make sure you are at level 0 in sub-d when converting back ,then in the options of the convert sub-d to polygon menu select vertices then when you convert you will get your original polygon mesh back but it should have cleaned up the shading issues.
__________________


2 x Modeling Challenge Winner
jsprogg is offline   Reply With Quote
Old 03-10-2007, 03:28 AM   #6
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Set your 'vertex normals' Under Edit Polygons>normals> set vertex normals /unlock.

Failing this set 'face normals' in the same menu set. put drop down to propagate

Jay
Jay is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Batch Rending Render Layers Ozgalis Lighting & Rendering 7 07-01-2011 06:04 PM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.