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Old 10-10-2007, 09:55 AM   #1
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Default Polygon normals Problem


i was modeling a character i am working on

i finished the head and the ear

they are both done using polygons

i converted them to subd's to see how they look
it worked

so then i combined both meshes and tried to convert them to subds again it didint work

i checked really well and i dont have any duplicate faces and all vertices are attached

so i checked the normals and the ear normals are all wrong the are pointing to the inside of the ear instead of the outside

how can i flip the normals
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Old 10-10-2007, 10:00 AM   #2
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Select the ear and go to Normals at the top and click on reverse.

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Old 11-10-2007, 08:58 AM   #3
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most likelz when it worked seperatly zou have to increase the maximum base mesh faces in the convert->polzgon to subd options

look if there is a error message in the lower right. there will be a number in bracket s you should put in there. orjust crank it up to 15000 or sth like that...
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