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Old 06-11-2007, 09:44 PM   #1
shlomi_2000
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Question bevel end surface Shader problem.

I have a problem when i assing surfaceShader to poly with bevel.
All the Edge with the bevel look strange why?
help...

Maya 8.5 winxp64bit.
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Old 06-11-2007, 10:22 PM   #2
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yeah i have the same thing happend .. i didn't know why .. but when i render everything is OK ...
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Old 07-11-2007, 12:11 AM   #3
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beveling messes up the UV map, so its just showing that that part of the mesh isnt UV-mapped
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Old 07-11-2007, 02:08 AM   #4
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Talking Thank you!

Thank you!
You are right.
:blush: :headbang:

but in my case i try Automatic Mapping and the problem is continuous.
Only if I delete the face end do Append to Polygon Tool
the problem over.

Last edited by shlomi_2000 : 07-11-2007 at 02:56 AM.
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