From Maya to Zbrush
more af a zbrush than a maya question, but posting here because I've tried the zbrush forums and they're so slow.
I've got a character model, one piece from head to toe. In zbrush, a subdivision level high enough is too slow. So, I've googled and read tuts on how to sort this but still can't figure it out.
I want to be able to selectively work on different parts of my model so I can subdivide further; I've tried with quick select sets (head, torso, leftArm, rightArm) which seem to be recognised (maya says my object has "x" groups) but they don't work when I try to split polygoups.
Even tried downloading mudbox trial, which crashes when I subdivide (got a couple of tris, which I just can't get rid of, think these are to blame).
If someone could explain how I can divide up my mesh in zbrush to allow me to work more efficiently at high subd levels, I'd be very grateful. Spent all day yesterday and had no luck.