i am trying to model a quite complex model ( for me it is ) :headbang:
made up of about 200 hollow hexagonal tubes at diffrent lengths.
i made and loaded a psd texture file but on the top of the hexagonal tubes it sqashes the texture to fit and down the side it stretches it which dose not look the way i want it to.
i would like it to have the same affect as some brick walls which look equaly cosistand wether one wall is short and fat or long and thin.
hope im explaining my issue good enuf
tnx in advance for any help
ps im using maya 8.5, photoshop cs3 , (and z brush 3.1 which i dont have a clue how to use yet ) :p
note how the texture gets squashed and sretched acording to size which i dont want.. also i think i need to change the resolution of the texture somehow.... dont know how....so the the texture is repeated moreoften