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Old 04-12-2007, 01:15 PM   #1
ieoie
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Default Mirror Problem......

Hi People,

i'm a very newby in maya land
downloaded a traing dvd on how to make a digital human

somewhere in this tutorial they mirror the head

when i do this i do not get the same result as in the tutorial


[IMG]www.ieoie.nl/Maya/Mirror-01.JPG[/IMG]
[IMG]www.ieoie.nl/Maya/Mirror-02.JPG[/IMG]
[IMG]www.ieoie.nl/Maya/Mirror-03.JPG[/IMG]

www.ieoie.nl/Maya/Mirror-01.JPG

www.ieoie.nl/Maya/Mirror-02.JPG

www.ieoie.nl/Maya/Mirror-03.JPG

image 01 the head i created
image 02 the settings when mirroring
image 03 the end result

when i do this with the torso i get the same result

when i create a new polygon sphere the mirror option works as it should be

can anyone explain me what is wrong with the half objects i created

kind regards.....

ieoie
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Old 04-12-2007, 01:49 PM   #2
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Uncheck Merge With the Original and see if that helps. You might what to freeze the transformations too.
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Old 04-12-2007, 02:01 PM   #3
ieoie
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Quote:
Originally posted by Jr.Who
Uncheck Merge With the Original and see if that helps. You might what to freeze the transformations too.
hi Jr Who.....

thx for your quick reply

when i uncheck "merge with original" it works, but i have to manualy merge all the vertexes

this is what i try to solve cause with this little geometry it still is easy to do, but when the geometry gets more complexed it could become a time consuming issue

so any suggestions are still welcome to solve this.....

ieoie
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Old 04-12-2007, 02:14 PM   #4
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Well, before you dupe it over, make sure that all the verts are in the middle. When you merge them, set the merge distance really low (it might taker a couple tries to get it right), then just select ALL the middle vertices and hit merge. Make sure you look around to see if any vertices that you didn't want merged were merged.
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Old 07-12-2007, 10:28 AM   #5
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Quote:
Originally posted by Jr.Who
Well, before you dupe it over, make sure that all the verts are in the middle. When you merge them, set the merge distance really low (it might taker a couple tries to get it right), then just select ALL the middle vertices and hit merge. Make sure you look around to see if any vertices that you didn't want merged were merged.
Hi again,

i found the answer in the mirror treshold properties at inputs

when i put in 0.001 it works fine

thx for helping

ieoie out......
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Old 07-12-2007, 10:52 AM   #6
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No problem, glad I could help.
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