Thanks for the help!
I think it might be a glow flicker not a light flicker. Here is what I have done. The light is a spot light with applied fog, rendering with Maya software render, production quality, raytracing is turned off. For the bulb itself the material is anisotropic with glow intensity set to .757. I did a render diagnostic and the diagnostic told me that the shader glow node needed to be turned off. I did and I still get the same result. I just need to make a material glow I don’t have to use “glow intensity” any suggestions?
Last edited by Harris : 10-12-2007 at 06:39 PM.