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Old 09-12-2007, 11:02 PM   #1
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Default Blend Shapes


I have come across a small seeking help from you guys.

** Usually the Parent & the Child should have the same no. of vertices to blend.

**I n C-Smart blend we can modify the child & still the blendshape works on the parent.

What if i have prepared all the blendshapes & at the last moment i have to add some more details on the character (parent) & i have to use the same blendshapes which i have already prepared.

Is there any script which can solve the problem.
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Old 10-12-2007, 11:17 AM   #2
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I'm not sure if it will work but you could make another blendshape in which you sculpt the details you want and turn on the blendshape....
I don't know if there is a script for it, though.

Good luck though
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Old 13-12-2007, 07:51 AM   #3
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Not sure if this will help you out much or not... but, if you create a duplicate of your head pre-modification, and apply your blend shapes to it, you can then apply that duplicate head as a wrap deformer onto your modified head. Depending on the modifications, this may cause problems. Worst case, you can use this method 1 head at a time to more quickly remake your blends on new copies for each of your old blend shapes. (I use this method to make 2 symetrical facial blends (1 for each side))

Last edited by Kratch : 13-12-2007 at 07:55 AM.
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