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Old 13-01-2008, 06:56 PM   #1
mr pix.
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Default Rigging question:

Hey guys,

i am rigging a character that is human/cartoony. However, the rig in general isnt the problem.

As im going for a cartoony,yet semi real looking character i want to add a forearm twist so that when you rotate the wrist bone, it drives a bone in between the wrist and elbow, thus ading a bit of realism to the skin.


I have seen a video tutorial on this before but cannot remember where i saw it.

If anyone knows how, can you be kind enough to shed some light please or direct me to a link.

Many thanx

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Old 14-01-2008, 02:09 PM   #2
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problem solved.

Dug out my archives and found the tutorial
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Old 16-01-2008, 12:41 PM   #3
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how did you solve for this in maya?

you could make some bones and do some division math to distribute to rotations long an axis. but that might cause problems in euler rotate coordinates.

i can solve for this in SI but i dont know how to do it in maya.
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