Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 15-01-2008, 07:19 AM   #1
AikoWorld's Avatar
Join Date: Dec 2005
Location: London
Posts: 429
Thanks: 0
Thanked 0 Times in 0 Posts
Default Second Life Turtle

Hey and here i have created a turtle for Second Life virtual world, to be used by Zirux Solutions.

I used only 7 Sculpts/Prims.

Comments are most welcome.
Attached Thumbnails
AikoWorld is offline   Reply With Quote
Old 15-01-2008, 07:36 AM   #2
As Zbrushiac sounds stupid!
Mayaniac's Avatar
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts

This model isn't as impressive as your Environment, though it is pretty good! It just seems like the turtle is WAY out of proportion.... and it also looks like you've got a bit of Cross bread going on!

You seem to have the head of a Red eared slider, and the Shell/Fins of a Sea Turtle.

So what type of turtle were you aiming for???

As for the proportions mentioned earlier... The head is too small, and the Fins are WAAAAAY too big.

Also the Shell is pressing inside of the turtles head.

Anyway, it's ni9ce to see someone model a Turtle/ Tortoises, as I really like Them. I have a Red Eared Slider Named Squrtle, and we used to have a Greek Tortoise named Bruce! Plus we had a couple of other Turts!

But, now were left with Squrtle, and Pig Floyd the Guinea pig!

Sorry that was way off topic! :headbang:

Anyway, pretty nice work!

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 15-01-2008, 07:54 AM   #3
AikoWorld's Avatar
Join Date: Dec 2005
Location: London
Posts: 429
Thanks: 0
Thanked 0 Times in 0 Posts

Hey there, thanks for your comments.

As mentioned above this is a second life model made with maya, so creating something for this game is very limited.

But no excuse

Indeed i combined multiple creatures into one

Initially i wanted a sea turtle but could not find a good enough reference for a sea turtle`s head.

Indeed the proportion is incorrect, i`ll have to modify this.

Cool man i never had a turtle must be very cool.

Thx for the comments much appreciated.
AikoWorld is offline   Reply With Quote
Old 15-01-2008, 08:07 AM   #4
Some Guy
Some Guy's Avatar
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Thanks: 1
Thanked 16 Times in 16 Posts

It looks good
With the proportions, does it really matter?
I recon this looks cool with the over sized fins. You don't always have to change the look of a model for the sake of having perfect realistic proportions. Sometimes it seems that people forget that 3D art doesn't have to be 100% realistic all the time and it can have a different look and style to it. If you want realism just take a photo. It depends what you are aiming for, and this is just my opinion. dismiss it if you want.
keep up the good work though

also, his neck kinda looks like a foreskin...
"If Less is more then think how much more more would be..."

Winner June 2009 Spaceship Challenge
Some Guy is offline   Reply With Quote
Old 15-01-2008, 08:11 AM   #5
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts

Didn't realize you could make models for second life in maya. Could you give a rough workflow as to what you need to do once you have created a model to be able to transfer it across. Remember reading ages back that people were making a decent amount of money by making content for the game.

Good work on the turtle, he may be off in the mentioned areas but he looks v.good for a game model.
leonlabyk is offline   Reply With Quote
Old 15-01-2008, 01:40 PM   #6
Level 32 pachyderm
elephantinc's Avatar
Join Date: Dec 2007
Location: England
Posts: 1,859
Thanks: 12
Thanked 43 Times in 37 Posts

I agree it doesnt have to be uber realistic
i like it but it is a bit cross bread
elephantinc is offline   Reply With Quote
Old 15-01-2008, 02:15 PM   #7
AikoWorld's Avatar
Join Date: Dec 2005
Location: London
Posts: 429
Thanks: 0
Thanked 0 Times in 0 Posts

Hey someguy, thx for your reply. Indeed sometimes it is over the limit of to perfect models.

My client did like the model so i assume it`s all ok.

Realism depends on the final output, an area like Second Life you can get away with it. Not in next gen gaming or film.

i have updated the image, smaller fins and edited the head.

Leonlabyk there is a tutorial i made here

Only that the tutorial is in Flemish but my client has requested a translation to english, so i`m awaiting for the final order to be placed. So keep an eye in my blog there are weekly entries of info.

@elephantinc thx for your comments.

AikoWorld is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin Copyright © 2000-2017, Jelsoft Enterprises Ltd.