It looks like its getting cought on itself.
I'm not too sure of the actual setting's as Ive not got maya open at the moment but you could try upping the number of self collide itterations or the subsetps, or even the self collision thickenss.
It might slow the simulation down a bit though due to the number of extra calcs that are needed.
Hope it helps in some way.
"No pressure, no diamonds" Thomas Carlyle