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Old 27-01-2008, 12:01 PM   #1
mr pix.
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Default How would you approach creating blendshapes for eyelids?

I have these eyelids for my character tat, are, unfortunately attached to the skin as apposed to being seperate geometry. Which means i can't just 'rotate them'.

For realism i have to create blendshapes.

How should i go about doing this,.....using joints, pulling verts, soft mod?


Any ideas.

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Old 27-01-2008, 12:20 PM   #2
gster123
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Default

This might help,


http://www.cgonlinetutorials.com/tut...pressions.html


Also why does your topology change form one side to the other round the shoulder region is it on purpose?
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Last edited by gster123 : 27-01-2008 at 12:24 PM.
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Old 27-01-2008, 12:37 PM   #3
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thats a nice tutorial thanx gster1 By the way the shoulders are the same, camera just gave a decieving image thats all. You had me worried for a second. lol

Thanx again dude

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