thanx. I was oing for blendshapes but i found this cool tutorial that seemed unique without the need of endless duplicating, pulling and pushing vertices etc. Very tedious.
Although im having major problems at the moment with regards to influences, when its done i will have a cool facial setup which is my ultimate goal.
The tutorial is http://highend3d.com/maya/tutorials/character/276.html
Its production quality, read the setup and u'l see why i went for this technique.
Usually i'd use blendshapes but i just wanted to aproach this from a different angle.
those who succeed are only the failures that never gave up.