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Old 22-02-2008, 09:23 AM   #1
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Default -0 on arm rotations

hi everyone.
im still trying to set up an arm for my character following the maya handbook.

When i move the end effector and then change the ik handle bac to sticky some of my rotations go to -0. is this ok ? if i type in 0 to try change it it doesnt do any thing

please reply someone?!

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Old 23-02-2008, 10:21 AM   #2
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Those values are fine. That's just something Maya does.
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