I'm modeling a girl and i modeled the head and the body seperate (yeah big mistake in the first place.. i know). Also I textured both of them seperately (next big mistake..).
So now I got two textures, two UVW maps and two blinns.
Now I want to combine my meshes and have a shader network which is as clean as possible. Preferably just one blinn, with the seperate UVW maps and textures still in place...
There isn't really a problem when i combine and merge the meshes, but when I want to adjust the overall specularity for example, it would be better to have just one Blinn (or skinshader at the end..)
any ideas on this???
thanx in advance...
'surf now, apocalypse later'