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Old 08-03-2008, 03:30 AM   #1
gubar
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Default Blinking man - how to get eyelashes to follow

Hi,

I've got my character blinking using clusters. At the moment his eyelashes don't follow.

Which way would be the best to achieve this?

I think I could combine the meshes and merge there points (there's the same number on the edges of each and they meet exactly) but since the guy has an sss shader, if I combine the objects I may have issues, since I don't think the sss likes sharing an object with a regular shader.

I could make new clusters for the eyelashes, and link them with a set driven key.

Or is there a better way?

Not in front of maya just now, just looking for some ideas for later.

cheers,

gubar
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Old 08-03-2008, 11:17 AM   #2
mastone
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Using blendshapes is what i use most for most of my facial rigging i have also used joints a couple off times.
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Old 10-03-2008, 10:11 AM   #3
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The Stop Staring book i've been reading reccommends matching up a nurbs surface to the verts that make up the brow area. Which you can "make live" and paint eyebrows to. Then when animating with blend shapes you snap the Control Points of the surface to the corresponding verts of the mesh. This will make it match the mesh movements perfectly...just takes a moment to snap the Control Points
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Old 11-03-2008, 07:47 AM   #4
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stop staring is a great book, just had to mention that.
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Old 19-03-2008, 03:17 PM   #5
gubar
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Cheers guys I got something that looks ok in the end, I added the eyelash mesh to the cluster and tweaked from there;

thanks

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