SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Attach Surface problem...
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 10-04-2008, 01:21 AM   #1
mamikapapo
Registered User
 
Join Date: Mar 2007
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Default Attach Surface problem...

Well, here I am again...

I'm making a bullet. So I made a NURBS circle, duplicated it a bunch of times, changing the scales on each, arranging them in such a way and lofted the curves 2 curves at a time to get this:



After that, I selected two surfaces and clicked on Attach Surfaces (Connect, Keep Originals OFF).



After attaching everything, when I try to move the bullet, it seems to stick to the first surface I attached, and just gets pulled with that other surface staying in place, looking all deformed. I tried deleting history already and removing the curves. To show you, I have this picture of attaching only the first two surfaces on the top, and then I centered the pivot and attempted to move them away... I got this effect:



Can someone please tell me what I'm doing wrong? Thanks!
mamikapapo is offline   Reply With Quote
Old 10-04-2008, 02:59 AM   #2
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

are you sure you deleted history - did you have the objects selected when you did it?
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 10-04-2008, 03:32 AM   #3
mamikapapo
Registered User
 
Join Date: Mar 2007
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Yes I'm pretty sure I did those... In fact I did it again just now just to make sure, and I got the same effect.

Thing is, if I use KEEP ORIGINALS ON, it seems to work now... But I'm quite sure it SHOULD work with Keep Originals Off, right?
mamikapapo is offline   Reply With Quote
Old 10-04-2008, 05:12 AM   #4
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

hmm - don't have my computer in front of me just now so not sure - think keep originals just makes a copy rather than use the actual objects - but hey, if it's working, best to just keep moving forward!
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 11-04-2008, 01:36 AM   #5
mamikapapo
Registered User
 
Join Date: Mar 2007
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Default

That's right! Got the bullets done so it's all good. Thanks once again!
mamikapapo is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem solving many dynamic objects in a pile? rohiniduggal Dynamics & Special Effects 3 14-01-2011 06:26 PM
apache environment problem andrew_sorensen Simply Maya Tutorials 4 08-12-2010 02:48 PM
Strange Problem - Unable to change attributes for multiple objects anthonysw3 Technical Issues 4 04-12-2010 10:56 PM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.