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Old 10-04-2008, 09:11 AM   #1
INOX
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Default Animated Texture - How do I loop it?

I've got a simple animated texture, just 5 frames.

I've got them working--meaning the object I want the texture to appear on recognizes everything correctly. As I scrub through the time line, the first 5 frames are correct.

Now I need to loop them (post infinity > cycle), and for the life of me I can't get it to work. I've been searching for an answer forever and haven't found what I'm looking for.

Any help?

Last edited by INOX : 10-04-2008 at 09:22 AM.
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Old 10-04-2008, 09:47 AM   #2
INOX
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SOLVED!

Heh, I found it myself. Anyone who's interested:

Once you've got your texture animated, below the "Use Image Sequence" box that you've got checked, Maya has created an expression. You can see it in the "Image Number" box below, which has turned violet. (refer to attached image)

Right Click over "Image Number" and select "Edit Expression."

The expression will read something like this:

"file1.frameExtension=frame"

After "frame" simply add %x (where "x" = total number of frames to loop).

In my case, with five frames to loop, I edited the expression:

"file1.frameExtension=frame%5"


NICE!
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