SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Sculpt Geometry tool on a point cache - doesn't respect local space?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 18-04-2008, 11:50 PM   #1
JNN
Registered User
 
Join Date: Apr 2008
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
Default Sculpt Geometry tool on a point cache - doesn't respect local space?

I am trying to sculpt geometry on an object that is point cached into the scene. During the course of the movement, the object flips over...when I sculpt the geometry of the normals outward, this outward sculpt turns inward when the object flips over. Its like my sculpt push is in WORLD space, rather than simply pushing outward along the normals of the object in local space. How do I fix this? It is so frustrating!

-John
JNN is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.