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Old 19-04-2008, 04:18 PM   #1
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hy. I need a little help. I was trying to make a 3d model of my room and I realized I cant work with the width length and height. I was trying to do the room I have attached here.
I have all the sizes I just need to know how to and where to enter them correctly. Please help. Thanks a lot.
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Old 19-04-2008, 04:55 PM   #2
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You can enter dimensions when you first create your objects. When you create a primitive, just click on the little box next to the menu item and a dialog box will pop up allowing you to specify the height, width, and length, etc. For example, I can enter 12 units for height and my box will be 12 units for height. It's up to me what 12 units is, whether I pretend they are inches, feet, meters, or whatever.

You can also go into preferences to actually define what the units are (inches, feet, etc.)

Edit: You can also create a box or plane a certain size to use as a reference when editing another item like the short wall. I'll post a pic to explain better.
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Last edited by Perfecto : 19-04-2008 at 04:59 PM.
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Old 19-04-2008, 05:00 PM   #3
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thanks a lot ! I did that. now I need to make the the cube like in the picture. at that angle. I have all dimensions. how do I do it ?
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Old 19-04-2008, 05:09 PM   #4
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Here I simply created a cube that was 120 units (inches) by 120 units. then I created a plane 48 units long and placed at the top then I created a plane 48 units high and placed at the right. I used those as guides to adjust my 10'x10' room.
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Old 22-04-2008, 05:01 PM   #5
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isnt there a more mathematical way ? like using the script editor to do it exactly. I need at some point to move it exactly 1.52412 units.... please. thanks.
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Old 23-04-2008, 05:51 AM   #6
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Nurbs curves or polys?

If its polys then open the script editor and type

polyCreateFacet -ch on -tx 1 -s 1
-p X Y Z
-p X Y Z
-p X Y Z
;

Where the -p are the positions of the verts and the X Y Z are the positions of the verts in the relative axies.

Nurbs curves, open the script editor and type

curve -d 1
-p X Y Z
-p X Y Z
-p X Y Z
;

Again P = CV's, XYZ axies positions, this gives a liniar curve (sharp edges), if you want to change this change the degree of the curve (the value after the -d flag)
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