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Old 22-04-2008, 09:23 PM   #1
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Default Smooth proxy not inhereting materials?

Hello looking for a little help.

I've created a smooth proxy for a model, and as I texture I see some work I need to do on the model.

The proxy doesn't inheret the materials though. I could just re-assign but I've got more than one material on separate UV sets; shouldn't it just automatically transfer the material and UV relationship? At the moment it is just a shell without materials. I can't just smooth it either since I've got creased edges and they're not respected via a smooth.


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Old 23-04-2008, 06:35 AM   #2
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I think at the moment Smooth proxy only works to Smooth the object, and not update the texture, as the smooth proxy gets a new shader assigned every time you hit Smooth Proxy.

You could change that by assigning your shader from the smoothed version to the proxy version.
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