Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 24-04-2008, 04:33 AM   #1
agawagon
Registered User
 
Join Date: Apr 2008
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default Rigging - what comes first?

Howdy,

I'm a Lightwave guy learning Maya at the moment...
I have a question about rigging -

Because I'm used to Lightwave, I painted the weights in Low-Poly at first and then smoothed, but I've noticed that doing that leaves all the new points (vertices?..) without weights, though they do deform when I'm moving the bones...

So should I smooth my mash before I bind it to a skeleton and paint the weights or after? does it affect the deformation?

Thanks.
agawagon is offline   Reply With Quote
Old 24-04-2008, 10:15 AM   #2
AikoWorld
Subscriber
 
AikoWorld's Avatar
 
Join Date: Dec 2005
Location: London
Posts: 429
Thanks: 0
Thanked 0 Times in 0 Posts
Default

smoothing you object after rigging and painting weights is the standard method.

Smoothing after painting weights will smooth the weights to the new verts.
AikoWorld is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.