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Old 23-05-2008, 11:06 AM   #1
Falott
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Default bake boneAnimation to skin?

is it possible to bake the animation of a character directly into the skin itself so I have a vertex animation as a result? and if yes, which export plugin would support this?

I´d need a collada or x-file in the end. I could also use 3dsmax in case it offeres more options on this issue.
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Old 23-05-2008, 07:10 PM   #2
Jay
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Yes it is possible as it will make the whole scene lighter for rendering. I dont think you need a plugin though Im sure you can do it thru Maya.

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Old 24-05-2008, 11:00 AM   #3
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weird. before i posted I searched through allmost every menu in maya and found nothing...

after your answer I discovered the geometry cache stuff in animation menu and it is working perfectly.

thx a lot Jay! as allways you are a great help.
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