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Old 09-06-2008, 02:55 PM   #1
gubar
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Default maintaing curvature on an object when cutting hole

Hi,

modeling a snes controller. All is well apart from one problem.

I'm trying to make the holes to house the shoulder buttons, but when I do so, the curvature of the shoulder is dented (as shown in the image).

how can I but in and sill maintain that curvature?

cheers

gubar

Last edited by gubar : 09-06-2008 at 02:59 PM.
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Old 09-06-2008, 03:00 PM   #2
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image:
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Old 09-06-2008, 03:45 PM   #3
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what are you useing? Nurbs, polys??
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Old 09-06-2008, 04:51 PM   #4
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Polys only.
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Old 09-06-2008, 08:11 PM   #5
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Extride inwards and add an extra loop to sharpen the edge.

Looks like your using the smooth poly preview.
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Old 09-06-2008, 08:44 PM   #6
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Hi gster,

yeah that's what I've done (extruded and added a loop) and this is the result. Also, I am using the preview but the result is the same if I apply a smooth.

cheers

gubar
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